﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace DaoDataEntity
{
    /// <summary>
    /// 玩家详细信息
    /// </summary>
    public class MasterinfoEntity
    {
        BaseinfoEntity be = null;

        public BaseinfoEntity Baseinfo
        {
            get { return be; }
            set { be = value; }
        }

        int masterInfoID = -1;
        /// <summary>
        /// 玩家详细信息主键
        /// </summary>
        public int MasterInfoID
        {
            get { return masterInfoID; }
            set { masterInfoID = value; }
        }
        int headpiece = -1;
        /// <summary>
        /// 玩家装备详细信息外键,头盔
        /// </summary>
        public int Headpiece
        {
            get { return headpiece; }
            set { headpiece = value; }
        }
        int army = -1;
        /// <summary>
        /// 玩家装备详细信息外键,武器
        /// </summary>
        public int Army
        {
            get { return army; }
            set { army = value; }
        }
        int clouth = -1;
        /// <summary>
        /// 玩家装备详细信息外键,衣服
        /// </summary>
        public int Clouth
        {
            get { return clouth; }
            set { clouth = value; }
        }
        int shoes = -1;
        /// <summary>
        ///  玩家装备详细信息外键,鞋子
        /// </summary>
        public int Shoes
        {
            get { return shoes; }
            set { shoes = value; }
        }
        int jewelry = -1;
        /// <summary>
        ///  玩家装备详细信息外键,饰品
        /// </summary>
        public int Jewelry
        {
            get { return jewelry; }
            set { jewelry = value; }
        }
        int belt = -1;
        /// <summary>
        ///  玩家装备详细信息外键,腰带
        /// </summary>
        public int Belt
        {
            get { return belt; }
            set { belt = value; }
        }
        string warrior = "";
        /// <summary>
        /// 玩家的勇士
        /// </summary>
        public string Warrior
        {
            get { return warrior; }
            set { warrior = value; }
        }
        int skillNum = -1;
        /// <summary>
        /// 玩家技能槽数
        /// </summary>
        public int SkillNum
        {
            get { return skillNum; }
            set { skillNum = value; }
        }
        int addSkillNum = -1;
        /// <summary>
        /// 玩家附加技能槽数
        /// </summary>
        public int AddSkillNum
        {
            get { return addSkillNum; }
            set { addSkillNum = value; }
        }
        string loginKey = "";
        /// <summary>
        /// 玩家登录密钥
        /// </summary>
        public string LoginKey
        {
            get { return loginKey; }
            set { loginKey = value; }
        }
        string skill = "";
        /// <summary>
        /// 玩家技能列表
        /// </summary>
        public string Skill
        {
            get { return skill; }
            set { skill = value; }
        }
        int baseInfoID = -1;
        /// <summary>
        /// 玩家基础信息外键
        /// </summary>
        public int BaseInfoID
        {
            get { return baseInfoID; }
            set { baseInfoID = value; }
        }
        string platformSign = "";
        /// <summary>
        /// 玩家平台标识
        /// </summary>
        public string PlatformSign
        {
            get { return platformSign; }
            set { platformSign = value; }
        }
        int gold = -1;
        /// <summary>
        /// 玩家游戏币数量
        /// </summary>
        public int Gold
        {
            get { return gold; }
            set { gold = value; }
        }
        int rMB = -1;
        /// <summary>
        /// 玩家元宝数量
        /// </summary>
        public int RMB
        {
            get { return rMB; }
            set { rMB = value; }
        }
        string task = "";
        /// <summary>
        /// 玩家当前任务
        /// </summary>
        public string Task
        {
            get { return task; }
            set { task = value; }
        }
        bool isNew = true;
        /// <summary>
        /// 是否新手
        /// </summary>
        public bool IsNew
        {
            get { return isNew; }
            set { isNew = value; }
        }
        private int WLGJMIN = 0;
        /// <summary>
        /// 物理攻击下限
        /// </summary>
        public int _WLGJMIN
        {
            get { return WLGJMIN; }
            set { WLGJMIN = value; }
        }
        private int WLGJMAX = 0;
        /// <summary>
        /// 物理攻击上限
        /// </summary>
        public int _WLGJMAX
        {
            get { return WLGJMAX; }
            set { WLGJMAX = value; }
        }
        private int WLFYMIN = 0;
        /// <summary>
        /// 物理防御下限
        /// </summary>
        public int _WLFYMIN
        {
            get { return WLFYMIN; }
            set { WLFYMIN = value; }
        }
        private int WLFYMAX = 0;
        /// <summary>
        /// 物理防御上限
        /// </summary>
        public int _WLFYMAX
        {
            get { return WLFYMAX; }
            set { WLFYMAX = value; }
        }
        private int FSGJMIN = 0;
        /// <summary>
        /// 法术攻击下限
        /// </summary>
        public int _FSGJMIN
        {
            get { return FSGJMIN; }
            set { FSGJMIN = value; }
        }
        private int FSGJMAX = 0;
        /// <summary>
        /// 法术攻击上限
        /// </summary>
        public int _FSGJMAX
        {
            get { return FSGJMAX; }
            set { FSGJMAX = value; }
        }
        private int FSFYMIN = 0;
        /// <summary>
        /// 法术防御下限
        /// </summary>
        public int _FSFYMIN
        {
            get { return FSFYMIN; }
            set { FSFYMIN = value; }
        }
        private int FSFYMAX = 0;
        /// <summary>
        /// 法术防御上限
        /// </summary>
        public int _FSFYMAX
        {
            get { return FSFYMAX; }
            set { FSFYMAX = value; }
        }

        private int LIFE = 0;
        /// <summary>
        /// 生命值
        /// </summary>
        public int _LIFE
        {
            get { return LIFE; }
            set { LIFE = value; }
        }
        private int SUDU = 0;
        /// <summary>
        /// 出手速度
        /// </summary>
        public int _SUDU
        {
            get { return SUDU; }
            set { SUDU = value; }
        }
        private int BAOJI = 0;
        /// <summary>
        /// 暴击概率
        /// </summary>
        public int _BAOJI
        {
            get { return BAOJI; }
            set { BAOJI = value; }
        }

        private int MINZHONG = 0;
        /// <summary>
        /// 攻击命中率
        /// </summary>
        public int _MINZHONG
        {
            get { return MINZHONG; }
            set { MINZHONG = value; }
        }

    }
}
